Brice André

M

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M is a card game developped as a school project during our first week at ENJMIN.

The idea was to take inspiration from the audio material we were given :

Literally, « variations for a door and a sigh ». This is technically one of the first examples of sampling music. The composer, Pierre Henry, was a concrete music artist. Music taking its sounds and melodies from tangible objects and their interactions with the world.

Here’s the list of words that came out of the brainstorming session we had :

M is a card game where all the players are locked in a room-shifting mansion. Alone is the dark, they will have to learn the layout of the house and find the keys that will free them out of here.

Be the first be get out of the Manor.

A grid of 6×6 cards (facing down) is laid down on a table. Layout can be square or tweaked by the players, depending on the level of difficulty they go for. Each card HAS to be accessible by at least 1 side though.

Each player takes their turn : throwing the dice (a special 1/2/3 dice) and moving their pawn of exactly the dice result. After moving, the player looks at the card they landed on :

The Madness Trail fills up as players make actions. So it’s a good thing to talk about which Action card is where, but it’s not a good choice to tell where the Door card are, since only the first one to get out is the winner.
Every now and then, players reach a threshold. They then have to pick a Madness card that will alter the layout of mansion or the game situation on its own : shuffling player’s cards, teleporting players to a single card.

If a player lands on a Door card with the corresponding Key card in hand, they get out of the Mansion alive. While all the others will remain locked in it, roaming the floors forever.

Graphic Design – Gregory – Alizée Preud’homme – Marjolaine Paz – Card back Design

Game Design – Brice André, Aurélien Picolet, Bastien Besland

Outrageously Nice Writing – Paul Gerst

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